Seth Priebatsch: The game layer on top of the world

Seth Priebatsch: The game layer on top of the world

Assessment

Interactive Video

Social Studies

11th Grade - University

Hard

Created by

Wayground Content

FREE Resource

The speaker, a Princeton dropout, discusses the concept of building a game layer on top of the world, emphasizing its importance as the next decade's focus after the social layer. The game layer aims to influence behavior through game dynamics. The speaker introduces four key game dynamics: appointment, influence and status, progression, and communal discovery, illustrating their real-world applications and potential for good. The talk highlights the need for conscious construction of this framework to ensure it is open and beneficial.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What does the speaker mean by a 'game layer on top of the world'?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker describe the current state of the web compared to 1997?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some examples of game dynamics mentioned in the presentation?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is the speaker concerned about the design of the game layer?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the 'appointment dynamic' in influencing behavior?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker propose to use game dynamics for good?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker relate status to game dynamics?

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OFF

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