Creational Design Patterns in Modern C++ - Game Implementation - Part VI
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Information Technology (IT), Architecture
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University
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Hard
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3 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
In what scenarios would the compiler automatically synthesize appropriate functions for a class?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What challenges might arise if one chooses not to use the copy constructor for vehicle objects?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
How does using the prototype pattern help in object creation within the game?
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