Creational Design Patterns in Modern C++ - Pooling Game Objects - Part I

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Information Technology (IT), Architecture, Social Studies
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University
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Hard
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3 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
Summarize the main steps involved in the missile firing and animation process.
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How can existing missile instances be reused instead of creating new ones?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of implementing a pool of missiles in the game?
Evaluate responses using AI:
OFF
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