Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks

Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial guides viewers through the process of creating stocks in a 3D modeling software. It covers setting up the base structure using planes and wood, adjusting dimensions, adding details like metal pieces, and using Boolean operations to create grooves and slots. The tutorial concludes with final adjustments to complete the stocks model.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to ensure the posts are the correct size?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of using the Boolean modifier in this modeling task.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the front and back of the stocks?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How is randomness introduced to the planks of wood in the final steps?

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