Creational Design Patterns in Modern C++ - Multiple Actors - Part II

Creational Design Patterns in Modern C++ - Multiple Actors - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the process of modifying code to implement an object pool for managing actors. It covers searching for keys in a map, creating and returning actors, and handling cases where keys are absent. The tutorial also details the implementation of functions to acquire and release actors, including error handling and visibility management. Finally, it discusses changes in the main function and demonstrates the proper destruction of actor instances.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step to take when implementing the key search inside the map?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process that occurs when the key does not exist in the map.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the significance of the internal create function in the implementation.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What should be done if an actor is found with visibility set to false?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final outcome of the implementation of the acquired missile?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the method names in the implementation?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the object pool handle instances of actors when they are destroyed?

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