Structural Design Patterns in Modern C++ - Bridge Implementation
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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of the bridge design pattern?
To simplify the user interface
To combine multiple classes into one
To separate abstraction from implementation
To enhance the speed of rendering
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which classes are added to handle software and hardware rendering?
GDI and OpenGL
DirectX and OpenGL
Metal and Vulkan
DirectX and Vulkan
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Shape class in the abstraction hierarchy?
To implement rendering logic
To serve as a base class for specific shapes
To manage user input
To handle file operations
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the Line class in the abstraction hierarchy handle drawing?
It uses a third-party library for drawing
It uses the render line method of the renderer
It does not handle drawing at all
It directly implements the drawing logic
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is demonstrated by creating instances of Line and Circle with different renderers?
The dependency of shapes on specific renderers
The independence of shapes from specific renderers
The inefficiency of the design
The complexity of the bridge pattern
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of decoupling abstraction from implementation in the bridge design pattern?
It allows for faster execution
It enables independent variation of abstraction and implementation
It reduces the number of classes needed
It simplifies the code structure
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next topic to be covered in the following lecture?
Optimizing the bridge pattern
Advanced rendering techniques
Exploring a single abstraction and implementation scenario
Implementing a different design pattern
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