Blender to Unreal Engine - 3D Plants and Vegetation - Texturing and Setting Up Wild Grass Mesh

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing and Setting Up Wild Grass Mesh

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial is part of a 3D Plants and Vegetation course. It begins with a recap of the previous lesson, focusing on setting up basic meshes and UV coordinates. The tutorial then progresses to setting up textures for wild grass, using various techniques such as cavity masks and manual adjustments. The instructor demonstrates how to adjust brush settings, manage occlusion, and set origin points for modeling. The lesson concludes with a setup for building wild grass, preparing for the next lesson.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What techniques are used to create variation in the grass texture?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to ensure that the origin points of the 3D models are set correctly?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you separate the different parts of the grass model after setting the origin points?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step before starting to build up the wild grass?

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