Structural Design Patterns in Modern C++ - User Interface (UI) Example - Part I
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the essential methods that all widgets should have according to the tutorial?
Paint and set visibility
Load and unload
Initialize and destroy
Add and remove
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the default visibility value for the widget as mentioned in the tutorial?
Undefined
True
Conditional
False
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are the add and remove methods kept empty in the Button class?
Because they are implemented later
Because they are not part of the design pattern
Because Button cannot have any children
Because they are not needed for any class
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What structure is used to display the children of a frame?
List structure
Tree-like structure
Circular structure
Grid structure
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the display function in the context of the Composite design pattern?
To uniformly treat frames and buttons
To only display frames
To differentiate between frames and buttons
To only display buttons
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the Composite design pattern, what role does the frame play?
It acts as a leaf
It acts as a primitive
It acts as a composite
It acts as a standalone component
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue is highlighted regarding the add and remove methods in the base class?
They are not implemented in any class
They must be implemented by the Button class, which cannot have children
They are redundant and unnecessary
They are only applicable to the frame class
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