Michael Wolf on Tech Surprises and the 2021 Outlook

Michael Wolf on Tech Surprises and the 2021 Outlook

Assessment

Interactive Video

Business

University

Hard

Created by

Wayground Content

FREE Resource

The Wall Street Journal Tech Conference highlights the impact of COVID-19 on technology and media, focusing on user attention, the rise of super users, and the evolution of gaming as a new digital paradigm. It explores the growth of AR and VR, changes in e-commerce and video streaming, and the importance of connectivity in esports and sports tech. The conference concludes with a forecast of significant growth in these industries.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary focus of the Wall Street Journal Tech Conference after the impact of shelter at home?

The decline of traditional media

The development of new gaming consoles

The rise of new social media platforms

The impact of shelter at home on technology and media

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of users are considered tech and media super users?

75%

23%

10%

50%

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which activity saw a 29% increase in time spent during shelter in place?

Social media usage

Video conferencing

Gaming

Online shopping

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the expected global revenue for video gaming by 2024?

$145 billion

$300 billion

$198 billion

$250 billion

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies are almost full stack game competitors?

Apple, Google, Amazon

Microsoft, Sony, Tencent

Facebook, Twitter, Snapchat

Netflix, Hulu, Disney

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the forecasted growth of the VR and AR market by 2024?

Fourfold

Sixfold

Eightfold

Tenfold

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of global e-commerce sales is accounted for by five companies?

30%

70%

90%

50%

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