What was the initial purpose of creating Classroom 2.0?
Steve Hargadon - The Learning Revolution

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Professional Development
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9th - 10th Grade
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To promote online gaming in education
To connect students globally
To provide a platform for educators to connect and share
To replace traditional classroom settings
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the virtual conference model benefit educators?
By offering free travel to conference locations
By focusing only on North American educators
By providing unlimited time and space for presentations
By limiting the number of participants
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the Global Education Conference differ from traditional conferences?
It focuses only on local educational issues
It requires physical attendance
It allows for a more inclusive and diverse range of presentations
It has a strict selection process for presenters
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of the Global Education Conference's proposal acceptance process?
Accepting nearly all proposals to encourage diverse participation
Rejecting all proposals from outside North America
Focusing solely on technology-related topics
Only accepting proposals from experienced presenters
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What challenge does the Global Education Conference face in terms of participation?
Lack of interest from North American educators
Too many proposals to manage
Limited technological resources
Insufficient participation from regions outside North America
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of the Learning Revolution project?
To eliminate standardized testing in schools
To centralize various educational events and resources
To replace traditional schools with online platforms
To focus exclusively on library and museum education
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the Learning Revolution project aim to address in education?
The importance of compliance in educational models
The potential of technology to redefine learning experiences
The elimination of all traditional educational institutions
The need for more standardized testing
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