Tom Igoe  - Physical Computing

Tom Igoe - Physical Computing

Assessment

Interactive Video

Social Studies, Life Skills

University

Hard

Created by

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The video discusses the concept of physical computing, emphasizing the importance of designing custom interfaces and learning through hands-on experience. It highlights the parallels between theatre arts and education, advocating for an apprenticeship-like approach where students learn by doing and making mistakes. This method helps students find personal meaning and motivation in their learning journey.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main idea behind teaching physical computing?

To use computers only for programming

To think of computers as having bodies and senses

To focus solely on software development

To avoid using traditional computer interfaces

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to consider the physical activity of a task when using a computer?

To avoid using any electronic devices

To make the task more difficult

To design devices that can sense the activity

To ensure the computer is always on

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is emphasized as a key part of the learning process in the second section?

Learning through doing and making mistakes

Memorizing facts

Attending lectures

Reading textbooks

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker relate theatre arts to computing education?

Both focus on theoretical knowledge

Both avoid practical engagement

Both require extensive reading before practice

Both emphasize hands-on experience from the start

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key takeaway about student learning from the final section?

Students should focus only on exams

Students should avoid making mistakes

Students should find their own reasons for learning

Students should rely on teachers for meaning