Can Video Games Become the Next Spectator Sport?
Interactive Video
•
Business, Architecture, Physical Ed, Information Technology (IT)
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11th Grade - University
•
Hard
Wayground Content
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one reason for the growing popularity of competitive gaming?
It has a global audience similar to traditional sports.
It is more affordable than traditional sports.
It is easier to play than traditional sports.
It offers larger prize money than traditional sports.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are narratives important in professional sports?
They help in understanding the rules of the game.
They create emotional connections with the audience.
They increase the physical challenge of the sport.
They reduce the cost of broadcasting sports events.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one way traditional sports engage their audience?
Through shorter game durations.
By offering free tickets.
Through unpredictable action and personal stories.
By simplifying the rules.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a major challenge for competitive gaming to become a mainstream spectator sport?
Absence of engaging narratives and infrastructure.
Limited availability of games.
High cost of gaming equipment.
Lack of skilled players.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the nature of video games pose a challenge for commentators?
Games are too short to commentate on.
Games are constantly changing and updating.
Games have too many players to follow.
Games lack visual appeal.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is necessary for competitive gaming to attract a wider audience?
More complex game mechanics.
Stronger characters and storylines.
Higher prize money.
Longer game durations.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What could help video games become more engaging as spectator sports?
Reducing the number of players.
Introducing more complex rules.
Developing a cult of personality around players.
Increasing the number of games played.
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