Paul Debevec: Animating a photo-real digital face

Interactive Video
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Physics, Science
•
11th Grade - University
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is creating a photo-realistic digital human face particularly challenging?
Because human faces are more complex than alien faces.
Because human faces change shape frequently.
Because we are highly attuned to the subtleties of human faces.
Because human faces have more colors than other faces.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using polarizers in the Light Stage 5 process?
To increase the brightness of the image.
To enhance the color of the skin.
To capture the skin's natural color.
To block the shine off the skin.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the Light Stage 5 technology capture the fine details of the skin?
By using high-resolution cameras only.
By capturing the specular reflection of the skin.
By taking multiple images over several hours.
By using a single light source.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of displacement maps in creating a digital character?
To add color to the digital character.
To animate the fine details like wrinkles.
To create a 3D model of the character.
To enhance the lighting effects on the character.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are facial expressions captured for creating a digital character?
By analyzing video with computer vision techniques.
By using a single static image.
By manually drawing each expression.
By using a motion capture suit.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next step in digital rendering technology after Light Stage 5?
Developing new lighting techniques.
Improving the color accuracy of digital faces.
Applying the technology to whole human bodies.
Creating digital environments.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the company Image Metrics?
Creating digital landscapes.
Developing markerless, performance-driven animation.
Producing animated films.
Designing virtual reality experiences.
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