The Future of Virtual Reality: Crash Course Games
Interactive Video
•
Business, Architecture, Information Technology (IT), Other
•
11th Grade - University
•
Hard
Wayground Content
FREE Resource
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a significant factor in the renewed interest in VR technology in 2012?
The Kickstarter campaign for Oculus Rift
The introduction of HTC Vive
The launch of Google Cardboard
The release of PlayStation VR
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which early VR device combined multiple sensory experiences, including smell and touch?
Morton Heilig's Sensorama
The Telesphere Mask
The Viewmaster
The Adamic Lee VR device
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a major reason for the failure of the Nintendo Virtual Boy?
It was too expensive
It had limited color display
It was released too late
It required a powerful PC
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which company purchased Oculus in 2014, marking a significant investment in VR technology?
Sony
Samsung
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of HTC Vive that enhances the VR experience?
Room-scale technology
Built-in speakers
Augmented reality integration
Wireless connectivity
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of Google's Cardboard VR device?
To provide high-end VR experiences
To encourage VR application development
To integrate with gaming consoles
To compete with Oculus Rift
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a challenge still faced by VR technology today?
Incompatibility with smartphones
Limited field of view
High cost of VR headsets
Lack of interest from consumers
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