Electronic Arts Cashing In on Mobile Gaming

Interactive Video
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Business, Architecture
•
University
•
Hard
Wayground Content
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of interactive entertainment over passive forms?
It involves the audience more actively.
It is easier to distribute.
It is cheaper to produce.
It requires less technology.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key factor in managing creative teams in the gaming industry?
Avoiding strong personalities
Strong leadership without collaboration
Strict adherence to rules
Chemistry among team members
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the shift to a launch and service model benefit games?
It reduces the need for updates.
It allows for ongoing improvements and updates.
It decreases player engagement.
It increases initial sales only.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a common criticism of the NHL game mentioned in the transcript?
It was too difficult to play.
It had poor graphics.
It lacked important features from previous versions.
It was too expensive.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What percentage of the player base is connected digitally according to the transcript?
70%
50%
80%
60%
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is interactive entertainment considered the best form of entertainment?
It is cheaper than movies and music.
It is more traditional.
It allows the user to be the director and artist.
It requires less time investment.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a reason for the growth in mobile gamers globally?
Increase in mobile device usage
Decrease in console availability
Higher cost of traditional games
Lack of interest in other forms of entertainment
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