Saving real lives via the virtual world

Saving real lives via the virtual world

Assessment

Interactive Video

Education, Instructional Technology, Professional Development, Computers

9th - 12th Grade

Hard

Created by

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The video discusses Triage Trainer, a serious game designed to enhance paramedics' skills in emergency situations. It highlights the game's effectiveness compared to traditional learning methods and its potential to become a key training tool for first responders globally. The video also explores the benefits of virtual training, such as cost-effectiveness, accessibility, and reduced disruption. Additionally, it notes the significant market potential for video game-based learning tools, with the industry already valued at over a billion dollars annually.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the Triage Trainer game?

To simulate a city center environment

To entertain players with a virtual explosion scene

To test paramedics' ability to save lives in emergencies

To provide a platform for multiplayer gaming

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the effectiveness of Triage Trainer compare to traditional learning methods?

It is not effective at all

It is equally effective as traditional methods

It is more effective than traditional methods

It is less effective than tabletop exercises

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a significant advantage of serious games like Triage Trainer?

They are more entertaining than traditional games

They are effective in transferring learning

They require physical presence for training

They are only available in the UK

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the benefits of virtual learning through serious games?

It is only available during specific hours

It requires closing down city centers

It is more expensive than traditional training

It is less disruptive and more accessible

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the estimated market value of video game-based tools?

Over a hundred thousand dollars a year

Over a trillion dollars a year

Over a million dollars a year

Over a billion dollars a year