
Esports to Create Opportunities for Various Businesses, Goldman Says
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Business, Physical Ed, Information Technology (IT), Architecture
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University
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Practice Problem
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected revenue from E-sports by 2022?
$4 billion
$2 billion
$1 billion
$3 billion
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key factor in making E-sports appealing to non-gamers?
Effective packaging and presentation
Lowering game prices
Increasing game difficulty
Improving game graphics
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which companies are expected to benefit from the growth of E-sports?
Apple and Google
Activision Blizzard and Tencent
Nintendo and Sega
Sony and Microsoft
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the challenges E-sports face in becoming an official Olympic sport?
Limited audience
Insufficient funding
Lack of players
Intellectual property rights
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are E-sports athletes similar to traditional athletes?
They practice for many hours
They have corporate sponsors
They participate in team sports
They compete in physical sports
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