Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack

Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial guides viewers through the process of creating and adjusting various sword models using Blender. It begins with the creation of a simple pummel, followed by crafting different sword variations. The tutorial then covers joining the swords and adjusting their orientation. Next, it demonstrates building a rack to hold the swords, including making indentations for placement. The video concludes with final adjustments and a brief overview of the completed project.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a simple pummel?

Press Shift A to add a sphere

Press Shift S to go to the selected

Press Control B to bevel

Press E to extrude

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to make the pummel smaller?

Shift D

Control B

E key

S key

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using Shift D in the pummel creation process?

To scale the object

To rotate the object

To delete the object

To duplicate the object

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the shape of the bevel adjusted in the advanced pummel variations?

By using the proportional editing tool

By pressing Shift S

By changing the shape in the bevel options

By using the E key

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step in the pummel design process?

Applying a mirror modifier

Joining all parts together

Adding a new cube

Rotating the object

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using Control J in the finalizing pummel designs section?

To rotate objects

To scale objects

To separate objects

To join objects together

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in positioning the swords?

Duplicating them using Shift D

Rotating them using RY

Scaling them using S

Beveling them using Control B

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