Blender to Unreal Engine - Become a Dungeon Prop Artist - Troubleshooting Decal Issues

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in UV mapping the shield?
Using a smart UV project
Resetting all transformers
Applying a stylized water flag
Assigning a course wood texture
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which material is applied to the shield after the stylized water flag?
Course wood
Weapon iron
Leather straps
Iron grainy
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using the 'iron grainy' texture on the shield?
To improve the visual appearance
To reduce the shield's weight
To make it look smoother
To enhance the shield's durability
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in adjusting the helm?
Using a smart UV project
Applying a leather texture
Reducing excess elements
Adding more elements
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which material is initially applied to the helm?
Leather straps
Weapon iron
Course wood
Stylized water
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus when adjusting the helm's appearance?
Enhancing brightness
Increasing the size
Adding more textures
Reducing weight
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to adjust the helm's UV mapping?
Proportional editing
Gamma correction
Material panel
Smart UV project
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