How to Use a Joystick with Arduino

Interactive Video
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Science, Information Technology (IT), Architecture, Engineering
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1st - 6th Grade
•
Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main uses of a joystick when connected to an Arduino?
To play video games
To control a robotic arm
To power a light bulb
To charge the Arduino
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two main components inside a joystick used with Arduino?
LEDs
Potentiometers
Transistors and diodes
Resistors and capacitors
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might you choose a joystick with pins oriented to sit flat on a breadboard?
For easier connection
For better aesthetic
To increase durability
To save space
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of connecting the joystick's output signals to Arduino's analog pins?
To charge the Arduino
To power the joystick
To control the joystick's speed
To read the joystick's position
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected range of values when reading from a joystick using Arduino?
0 to 255
0 to 2048
0 to 512
0 to 1023
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue might occur if the joystick does not rest in its neutral position?
The Arduino will overheat
The LEDs will not light up
The joystick will not function
The LEDs might stay slightly on
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you prevent drift in motors when using a joystick?
By using a different type of joystick
By increasing the joystick's sensitivity
By adding a dead zone in the code
By using a stronger power supply
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