The Phenomenon of Halo: From Tiny Software Company to Gaming Powerhouse

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Architecture, Information Technology (IT)
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KG - University
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Hard
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5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was Bungie's status before the release of Halo?
A hardware manufacturer
A large corporation
A game console developer
A small software company
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the impact of Halo's release on Bungie?
It had no significant impact
It led to a decline in their popularity
It caused them to stop making games
It made them a major force in the gaming industry
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expectation for Halo Two according to its creators?
It will only be popular in certain regions
It will be less popular than the original
It will be as successful as the original
It will not be released
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did Halo influence popular culture?
It became a part of popular culture
It remained confined to the gaming community
It was only popular among teenagers
It was not well-received by the public
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the innovation level of Halo in the gaming market?
It was not innovative at all
It was similar to other games
It was one of the most innovative titles
It was considered outdated
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