Comprehensive Android Developer Bootcamp - Saving Score onPause

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using shared preferences in the context of this tutorial?
To store temporary data that is not needed after the app closes
To save the highest score achieved by the user
To handle network requests
To manage user interface settings
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the onPause callback considered the best place to save the game score?
Because the activity is still visible to the user
Because it is the last callback before the activity is destroyed
Because it is the first callback in the activity lifecycle
Because the activity is no longer visible, allowing time to save data
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the issue with the previous implementation of saving the high score?
It saved the score multiple times
It did not save the score at all
It saved the score only when the next button was pressed
It saved the score only when the app was closed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method is overridden to implement the saving of the high score?
onCreate
onStart
onPause
onResume
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of testing the application after implementing the onPause method?
To confirm network connectivity
To check the user interface layout
To verify that the high score is saved and retrieved correctly
To ensure the app does not crash
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the successful retrieval of the high score demonstrate?
The efficiency of the app's network requests
The app's compatibility with different devices
The correct implementation of the activity lifecycle
The app's ability to handle multiple users
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next step suggested after ensuring the high score is saved correctly?
Implementing a new game feature
Adding the high score to a text view
Optimizing the app's performance
Testing the app on different devices
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