he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 9 - Multiple Bone Animation for 3D Globe

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up a rig with multiple bones?
Ensure the cursor is in the center
Name the bones
Weight the bones
Test the rig
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of naming bones in a rig?
To make them invisible
To easily identify and manage them
To change their color
To increase their size
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that all bones are connected to the root bone?
By changing their color
By deleting extra bones
By renaming them
By using the 'Keep Offset' option
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should you do if an armature is already present from another scene?
Ignore it
Delete it
Check if it's red and remove it
Rename it
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the method used to weight bones without using weight painting?
Using full weights
Using empty groups
Using partial weights
Using color coding
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common issue when bones are not aligned correctly?
They become invisible
They stretch incorrectly
They change color
They duplicate
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you fix alignment issues with bones?
By deleting them
By changing their color
By adjusting the cursor position
By renaming them
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