
Behavioral Design Patterns in C++ - Chat System - I
Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main challenge of having direct connections between participants in a chat system as the number of users increases?
Participants cannot send messages quickly.
It becomes difficult to manage user authentication.
The chat server cannot handle the load.
The system becomes too complex to implement.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of the mediator design pattern, what role does the central chat server play?
It manages user accounts.
It facilitates communication between participants.
It directly connects all participants.
It stores all chat messages.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating a base class 'Participant' in the chat system implementation?
To manage user authentication.
To define common attributes and methods for all participants.
To handle server connections.
To store chat messages.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is a chat server class added in the implementation of the chat system?
To facilitate message forwarding between participants.
To manage direct connections between participants.
To handle user authentication.
To store user data.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What design pattern is used alongside the mediator pattern in this chat system implementation?
Observer design pattern
Singleton design pattern
Decorator design pattern
Factory design pattern
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does a participant send a message to another participant in this chat system?
By using a peer-to-peer connection.
By storing the message in a shared database.
By sending the message to the server, which forwards it.
By directly connecting to the other participant.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of making the server pointer a protected member in the participant subclasses?
It ensures only the server can modify participant data.
It prevents any access to the server.
It provides controlled access to the server for subclasses.
It allows direct access to the server.
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