What is the primary goal of the core series in this tutorial?
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with References

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To create complex animations
To focus on texturing
To start with easy models and progress to more difficult ones
To learn about lighting techniques
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which menu in Blender is used to bring in references?
Materials menu
Primitives menu
Lighting menu
Animation menu
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you adjust the size of reference images in Blender?
By changing the viewport size
By clicking the down arrow in the image menu
By using the scale tool
By adjusting the camera settings
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using the number pad in Blender?
To change the color of objects
To switch between different views
To adjust the lighting
To edit textures
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to use a human scale in Blender modeling?
To add more details to the model
To ensure the model is not too large or too small
To improve rendering speed
To enhance the texture quality
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should you do if the human reference object is not centered?
Set origin to geometry
Scale it up
Rotate it
Delete and re-import it
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a table model in Blender?
Importing textures
Adding a plane mesh
Setting up lighting
Creating a new material
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