Learn Java from Scratch - A Beginner's Guide - Step 20 - Java Interface Flyable and Abstract Class Animal - an Exercise

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Information Technology (IT), Architecture
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of an interface in programming?
To provide a graphical user interface
To store data in a structured format
To manage memory allocation
To define common actions that can be performed by different classes
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method should be implemented by the Bird class in the Flyable interface?
Fly
Jump
Swim
Run
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the Flyable Runner class, what is the purpose of creating an array of Flyable objects?
To display the names of all flying objects
To calculate the total number of flying objects
To sort the objects based on their flying speed
To store different types of flying objects and invoke their fly methods
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the output when the fly method is called on a Bird object?
With fuel
With wings
With speed
With feathers
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected output when the fly method is called on an Airplane object?
With passengers
With fuel
With speed
With wings
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main characteristic of an abstract class?
It cannot be extended by other classes
It only contains static methods
It can have both abstract and concrete methods
It can be instantiated directly
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method should be implemented by the Dog class in the Animal abstract class?
Bark
Swim
Meow
Fly
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