Think Like an Engineer: Juniper's Problem | SciShow Kids

Think Like an Engineer: Juniper's Problem | SciShow Kids

Assessment

Interactive Video

Science, Engineering, Other

1st - 6th Grade

Medium

Created by

Quizizz Content

Used 1+ times

FREE Resource

The video follows a group of friends planning a summer vacation. They face a problem when Juniper's toy boat goes missing, which is needed for their lake trip. The group decides to solve this problem by thinking like engineers. They gather information, consider safety, and design a raft for Juniper. The video emphasizes the engineering process, including problem identification, information gathering, and solution design.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What problem does the group face regarding their summer vacation plans?

They don't have enough food.

Juniper's toy boat is missing.

The lake is closed for swimming.

They forgot to invite Juniper.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role do engineers play in solving problems?

They only work on cars.

They think up solutions to problems.

They ignore problems.

They create problems.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in the engineering process mentioned in the video?

Ignoring the problem.

Asking someone else to solve it.

Identifying the problem and collecting information.

Building the solution immediately.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What suggestion does Dino give for helping Juniper?

Ask someone else to help.

Make her swim across.

Design a way for her to fly.

Build a bigger boat.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two main safety features discussed for the raft?

It should be big enough and have a handle or railing.

It should have a motor and a sail.

It should be small and lightweight.

It should be colorful and fast.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next step after identifying the problem and gathering information?

Start building without a plan.

Ask more people for help.

Forget about the problem.

Create a design for the solution.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the group's plan for using the materials they collected?

To throw them away.

To create different kinds of rafts.

To sell them.

To build a house.