Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up the model for dungeon prop mastering?
Applying a texture
Creating a new layer
Setting the origin to geometry
Adding a light source
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a bevel modifier in the initial setup?
To change shape
To increase size
To smooth edges
To add color
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you adjust the bevel if it's too much?
Turn it down
Decrease the segments
Add more light
Increase the size
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of solidifying the model?
To increase height
To make it easier to grab
To add weight
To change color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What shape is initially used to create the lock?
Sphere
Cone
Cylinder
Cube
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you ensure the lock is in the correct position?
By changing the texture
By using a light source
By adjusting the camera angle
By setting the origin to geometry
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in adjusting the lock?
Beveling the edges
Changing the color
Increasing the size
Adding a texture
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