Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Decals and Shrink-Wrap Modifier

Interactive Video
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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of setting the origin to the 3D cursor before mirroring?
To change the model's color
To delete unnecessary parts
To make the model larger
To ensure the model is centered
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to cut and adjust parts of the model for proper alignment?
Loop Cut
Extrude
Mesh Bisect
Shrink Wrap
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should you do if a decal is not showing up correctly in material view?
Add more light sources
Check the alpha settings
Increase the model size
Change the background color
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main function of the mirror modifier in 3D modeling?
To animate the model
To change lighting
To add textures
To create symmetrical models
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that decals fit better on a surface?
Use the shrink wrap modifier
Increase the model's opacity
Change the model's color
Add more vertices
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to name and organize decals in a project?
To change the model's material
To easily identify and manage assets
To make the project file smaller
To improve rendering speed
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of marking decals as assets?
To change their color
To reduce file size
To make them reusable in other projects
To increase their resolution
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