Creational Design Patterns in Modern C++ - Pros and Cons - highlights the pros and cons of the factory method

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of introducing a factory method in the creator clause?
To eliminate the need for any product hierarchies
To allow the creator to create instances without tight coupling
To ensure the creator clause is always abstract
To tightly couple the creator with product hierarchies
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does a parameterized factory method differ from a regular factory method?
It requires creating a new class for each document type
It uses arguments to determine which class instance to return
It cannot be modified once implemented
It is always abstract
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one advantage of using the factory method pattern?
It requires hardcoding class names
It makes the construction process visible to clients
It promotes tight coupling
It allows for runtime instance creation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential disadvantage of using the factory method?
It always returns a cached instance
It may require adding a new clause for each new product
It cannot be used with object pools
It leads to tight coupling
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When is it appropriate to use a factory method?
When the creation process should be visible to clients
When the clause needs to use instances of different classes without tight coupling
When the clause wants to depend on specific classes
When the clause knows exactly which instance it needs
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit of encapsulating the creation process using a factory method?
It makes the creation process more complex
It requires more classes to be created
It hides the construction details from the client
It eliminates the need for any abstraction
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a variation of the factory method that will be discussed in the future?
A method that requires no parameters
A method that always creates a new instance
A method that returns an existing instance when needed
A method that is always abstract
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