Blender to Unreal Engine - 3D Plants and Vegetation - Adding Textured Depth to Our Flowers

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in the texturing process after setting up UV coordinates?
Enabling occlusion
Applying a texture
Choosing a base color
Selecting a brush
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which brush type is initially used for texturing the leaves?
Noise brush
Soft brush
Cloud brush
Hard brush
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of enabling occlude and back face culling?
To increase texture brightness
To change the base color
To prevent texturing on hidden surfaces
To apply textures faster
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What technique is used to avoid artifacts while texturing?
Applying a darker base color
Using a larger brush
Texturing from multiple angles
Increasing brush strength
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which mode is used to mask out areas during texturing?
Sculpt mode
Texture paint mode
Object mode
Edit mode
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the effect of using a soft brush with a darker color?
Adds subtle shading
Removes existing textures
Creates a sharp texture
Increases texture brightness
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the selection of petals made easier during texturing?
By growing the selection
By enabling X-ray mode
By using a soft brush
By applying a base color
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