Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Interactive Video
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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a new material for terrain?
Create a new material
Set the opacity
Adjust the lighting
Select the terrain bits
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key difference when creating a water material compared to a terrain material?
Water material is created in a separate software
Water material includes opacity and refraction
Water material requires a metallic finish
Water material uses a different base color
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which parameter is used to create a Fresnel effect in the water material?
Opacity
Roughness
Fresnel
Base color
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating a material instance for the water material?
To change the base color
To easily control opacity
To adjust the lighting
To modify the terrain
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the texture scale be adjusted for better visual appearance?
By changing the base color
By using a texture coordinate and multiplier
By adjusting the lighting
By modifying the opacity
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the default value used for the water reflection refraction?
1.0
2.0
1.33
1.52
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the direction of the light source be changed in the scene?
By changing the base color
By holding control and L and moving the mouse
By rotating the material
By adjusting the opacity
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