C++ 20 (2a) New Features - Compiling and Linking Modules into an Executable

C++ 20 (2a) New Features - Compiling and Linking Modules into an Executable

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to compile and link modules into an executable using GCC and Clang. It covers the steps involved in compiling module implementations and interfaces, converting them into object files, and linking them to create an executable. The tutorial highlights the differences between GCC and Clang approaches and notes the current limitations with CMake support. The video concludes with a brief mention of the next topic, concepts.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using GCC 10 from the CXX modules branch in the example?

To enable C++17 features

To improve execution speed

To ensure compatibility with older compilers

To support module technical specification implementation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between the GCC and Clang approaches to module compilation?

Clang does not support C20 features

GCC compiles modules faster than Clang

Clang requires an additional step to convert PCM to object files

GCC uses DCM files while Clang does not

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of a DCM file in Clang's module compilation process?

It is a dynamic configuration module

It is a direct compilation module

It is a compiled module interface

It is a debug configuration module

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is CMake not yet supporting Clang's way of compiling modules?

CMake only supports GCC

Clang's method is still under development

Clang's method is not widely adopted

CMake requires additional plugins

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next topic to be discussed after module compilation?

Debugging strategies

Concepts

Performance optimization

Advanced linking techniques