What is the primary role of the transition table in the LAMP class?
Behavioral Design Patterns in C++ - Transition Table - II

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To print messages
To clear the screen
To manage state transitions
To manually create instances
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the transition table handle the 'switch on' event when the lamp is already on?
It changes the state to off
It prints 'already on'
It clears the screen
It does nothing
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What change is required in the transition table when adding the yellow state?
Add a new event for yellow state
Remove the yellow state class
Modify the transition logic for on state
Change the default state
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the on button is pressed while the lamp is in the yellow state?
The lamp changes to off state
The lamp stays yellow
The lamp turns off
The lamp changes to on state
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of the state pattern, what is the focus of the transition table?
State-specific behavior
Centralized transition logic
Decentralized transition logic
Class management
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When should you prefer using the transition table over the state pattern?
When there are many states
When you need decentralized logic
When you want more classes
When there are fewer states
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a disadvantage of using the transition table?
It can become complex with many transitions
It focuses on state-specific behavior
It decentralizes transition logic
It requires more classes
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