The Art of Doing - Python Network Applications with Sockets - Online Multiplayer Game Part 5 - Sending the Player to the

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Information Technology (IT), Architecture
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the player object initialization on the client side?
To send player data to the server
To receive and set player attributes from the server
To initialize the game settings
To create a new game session
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which attribute is NOT set during the game class initialization?
Connection object
Player score
Game state
Player count
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the player count initially set in the game class?
By the total number of players
By the server
By the player's number minus one
By the client's input
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the 'is active' Boolean flag in the game class?
To track player readiness
To determine if the game is running
To check if the player is online
To verify server connection
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the game state list hold?
The current state of all players
The player's connection status
The server's IP address
The game's high score
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is threading used in handling the pregame state?
To speed up the game loop
To handle multiple players joining simultaneously
To improve game graphics
To constantly listen for server messages without blocking
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main function of the draw method in the game class?
To update player scores
To manage server connections
To render player objects and game information on the screen
To handle player inputs
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