What is the primary goal of the Minimax algorithm in games like Connect Four?
Simple Explanation of the Minimax Algorithm with Alpha-Beta Pruning with Connect 4

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Science, Information Technology (IT), Architecture
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1st - 6th Grade
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Hard
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To end the game as quickly as possible
To maximize the number of moves a player can make
To minimize the opponent's score
To determine the best move by evaluating all possible outcomes
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the Minimax algorithm not efficient in the early stages of Connect Four?
It only works for games with fewer moves
It takes too long to evaluate all possible game states
It cannot handle multiple players
It requires too much memory
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the evaluation function improve the Minimax algorithm?
By predicting the exact outcome of the game
By reducing the number of players
By assigning weights to board positions
By increasing the depth of exploration
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of alpha-beta pruning in the Minimax algorithm?
To change the rules of the game
To reduce the number of nodes evaluated
To increase the number of nodes evaluated
To ensure the game ends in a draw
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In alpha-beta pruning, what does the alpha value represent?
The best score the minimizing player can achieve
The worst score the maximizing player can achieve
The best score the maximizing player can achieve
The average score of all players
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when alpha is greater than or equal to beta in alpha-beta pruning?
The algorithm resets the alpha and beta values
The algorithm prunes the current branch
The algorithm switches players
The algorithm continues to explore all branches
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the best-case scenario, how much faster can alpha-beta pruning make the Minimax algorithm?
Half as fast
Twice as fast
No change in speed
Three times faster
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