How Esports Became a Global Phenomenon

How Esports Became a Global Phenomenon

Assessment

Interactive Video

Information Technology (IT), Architecture

KG - University

Hard

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Esports, or electronic sports, are competitive video game tournaments that have grown significantly since their inception in 1972. Initially featuring games like Spacewar, Pac-Man, and Donkey Kong, esports have evolved with internet connectivity, allowing global participation and online broadcasts. Key elements include game servers, LANs, and spectator modes, which enhance the gaming experience. Despite being a non-traditional sport, esports require strategic planning and skill, contributing to their increasing popularity.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the prize for the winner of the first known video game competition in 1972?

A year subscription to Rolling Stone

A cash prize

A trophy

A new video game console

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the emergence of internet connectivity impact PC games?

It limited them to single-player mode

It allowed them to be played online

It reduced their popularity

It made them more expensive

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key advantage of using a Local Area Network (LAN) for gaming?

It offers better graphics

It allows players to compete from different countries

It ensures fair play with minimal lag

It provides higher prize money

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature does spectator mode in online gaming offer?

It hides the game from non-players

It speeds up the game for viewers

It provides spectators with more information than players

It allows spectators to play the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is video gaming considered a non-traditional sport?

It requires outdoor playing areas

It involves physical exertion

It is played only in virtual reality

It demands careful planning and skillful execution