Facebook Bolsters VR Offerings With Acquisition of Studio Behind Beat Saber
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Business, Information Technology (IT), Architecture, Other
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5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What elements does the popular virtual reality game combine?
Dance and light sabers
Shooting and racing
Puzzle solving and exploration
Cooking and crafting
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why did Facebook acquire the popular VR game?
To eliminate competition
To bring on good talent and mainstream VR experiences
To reduce costs
To focus solely on gaming
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What has been a major issue for Facebook's Oculus in recent years?
High production costs
Lack of technological innovation
Limited game selection
Failure to achieve mainstream popularity
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Facebook's approach to VR game exclusivity?
They are open to games being available on multiple platforms
They require all games to be exclusive to Oculus
They do not support any external developers
They only support exclusive games
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How might Facebook support VR developers without acquiring them?
By offering free advertising
By restricting their game releases
By limiting their platform access
By providing financial support
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