Reinforcement Learning and Deep RL Python Theory and Projects - Visualizing the Training

Reinforcement Learning and Deep RL Python Theory and Projects - Visualizing the Training

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the implementation of a code that improves over 181 episodes, focusing on moving averages. It demonstrates an agent playing a game live, balancing a pole by moving left or right. The tutorial explains how the agent improves its balancing over time with more training epochs. It also discusses rendering the screen in human mode and concludes with a brief overview of the session.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature of the code is highlighted after 181 episodes?

The code crashes frequently

The code uses less memory

The moving averages show improvement

The code runs faster

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the agent start its task in the game?

From the right corner

From the center

From the left corner

From a random position

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the agent do when the pole leans to the right?

Stays still

Jumps

Moves right

Moves left

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of rendering the screen in human mode?

To reduce the complexity of the code

To save memory

To display the agent's actions

To increase the speed of the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the overall goal mentioned in the final section?

To make the code more complex

To improve the agent's balancing ability

To reduce the number of episodes

To simplify the rendering process