C++ Developer - Encapsulation: Data Members and Member Functions

C++ Developer - Encapsulation: Data Members and Member Functions

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial introduces object-oriented programming concepts, focusing on encapsulation. It explains how to create a class in C++, define its data members and member functions, and use setters and getters for data access. The tutorial also covers access control with public and private keywords and demonstrates how to refactor code for efficiency using pass by reference and constant references. A challenge is presented to reinforce learning.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main benefits of encapsulation in object-oriented programming?

It enables the hiding of information to protect data.

It simplifies the syntax of programming languages.

It increases the size of the program.

It allows for faster execution of programs.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a characteristic of encapsulation?

It requires the use of global variables.

It allows direct access to all data members.

It combines data and functions into a single unit.

It eliminates the need for classes.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In C++, what is the purpose of a class?

To store temporary data.

To compile code.

To execute a program.

To act as a blueprint for creating objects.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between public and private access specifiers in a class?

Private members can be accessed from outside the class, while public members cannot.

Both public and private members can be accessed from outside the class.

Public members can be accessed from outside the class, while private members cannot.

Neither public nor private members can be accessed from outside the class.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'this' keyword in C++?

To declare a new variable.

To terminate a program.

To refer to the current object instance.

To import libraries.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a setter method in a class?

To create a new class.

To modify the value of a data member.

To retrieve the value of a data member.

To delete a data member.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it beneficial to pass objects by reference in functions?

It increases the complexity of the code.

It allows for faster execution by avoiding data copying.

It prevents the function from accessing the object.

It makes the code less readable.

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