What is a common issue with using flags and conditional statements in state-driven objects?
Behavioral Design Patterns in C++ - Introduction-State

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
They simplify the addition of new states.
They enhance the performance of the system.
They make the code more readable.
They can lead to large monolithic conditional statements.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a state machine?
A machine that does not change states.
A machine that uses infinite states.
A machine that can be in multiple states at once.
An abstract machine that can be in one finite state at a time.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the state pattern improve code maintenance?
By using more conditional statements.
By eliminating the need for state classes.
By separating the main class and state classes.
By making the code less modular.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the internal state of an object changes in the state pattern?
The object appears to change its class.
The object remains the same.
The object becomes a new instance of the same class.
The object stops functioning.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the context in the state pattern?
It eliminates the need for state objects.
It does not interact with state objects.
It holds all the state-related behavior.
It acts as a finite state machine.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can transitions be managed in the state pattern?
Only by the context class.
By eliminating transitions altogether.
Only by a separate transition class.
By either the context or state classes.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of distributing transition logic across state classes?
It increases the number of transitions.
It reduces the flexibility of the code.
It simplifies the addition of new states.
It makes the code harder to modify.
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