What is the speaker's main goal in combining technology with wildlife conservation?

Wildlife Conservation and Technology Quiz

Interactive Video
•
Biology, Science, Computers, Social Studies
•
9th - 12th Grade
•
Hard

Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To replace traditional conservation methods
To enhance wildlife conservation efforts
To generate more data about wildlife
To create a new form of entertainment
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can digital identities for animals help in wildlife conservation?
By increasing the number of animals in zoos
By reducing the need for physical conservation efforts
By allowing humans to empathize and connect with them
By making animals more popular on social media
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the challenges mentioned by the speaker regarding digital identities for animals?
The need for a platform where these identities can be found
Insufficient technology to create these identities
High cost of creating digital identities
Lack of interest from the public
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role do virtual spaces play in wildlife conservation according to the speaker?
They are primarily for gaming purposes
They serve as a distraction from real-world issues
They provide a platform for storytelling and relationship building
They are used to replace natural habitats
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the speaker suggest we can create emotional bonds with wildlife?
By visiting zoos more frequently
By adopting animals as pets
By using data to recreate their lives digitally
By watching more wildlife documentaries
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a platform that could integrate wildlife data?
Netflix
Google Maps
Microsoft's Flight Simulator
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the potential benefit of monetizing virtual wildlife experiences?
To reduce the cost of gaming consoles
To create a new form of entertainment
To fund further scientific research and habitat protection
To increase the number of virtual reality users
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