
DeepMind's DQN and Montezuma's Revenge
Interactive Video
•
Computers, Science, Education
•
9th - 12th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the primary goal of the DeepMind researchers in 2013?
To improve internet connectivity
To create a new gaming console
To develop a superhuman AI for all Atari games
To design a new type of computer hardware
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main principle behind reinforcement learning used in DQN?
Minimizing errors
Maximizing numerical rewards
Predicting future events
Modeling human behavior
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the initial approach of DQN when learning to play games?
Following a set of predefined rules
Copying human players
Using a model-based approach
Mashing buttons randomly
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was Montezuma's Revenge particularly challenging for DQN?
It required precise timing
It had no clear rewards for initial actions
It was too fast-paced
It had too many levels
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What inspired the solution to the challenge of Montezuma's Revenge?
The behavior of other AI systems
The behavior of infants
The behavior of animals
The behavior of professional gamers
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the DeepMind researchers address the challenge of Montezuma's Revenge?
By using a different AI model
By introducing novelty-based rewards
By increasing the AI's processing power
By simplifying the game
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What potential issue arises from emphasizing novelty-based rewards too much?
The AI becomes too predictable
The AI loses motivation after seeing everything
The AI becomes too aggressive
The AI stops learning
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