What was one unexpected positive outcome of the pandemic for the digital art industry?

Digital Art and the Metaverse

Interactive Video
•
Arts, Computers, Design, Education, Instructional Technology
•
9th - 12th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Increased interest in traditional art forms
A surge in digital art and immersive entertainment
Decline in online social connections
Normalization of formal clothing in public
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the metaverse primarily described as in the video?
A platform for in-person social gatherings
A community-driven digital world-building experiment
A new form of traditional art
A physical space for artists
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main idea behind 'Never Lonely Boy'?
A boy who dislikes digital art
A boy who is joined by virtual friends in physical spaces
A boy who is always surrounded by real friends
A boy who travels the world
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the Love Punks project primarily about?
Creating a new social media platform
Engaging young people in digital world-building
Teaching programming skills to adults
Developing a new video game
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the Love Punks project inspire in Australia?
A new art museum
A new social media trend
A live-action TV series and a national curriculum
A series of novels
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the second pillar for building a healthy metaverse?
Community
Access to technology
Monetization
Decentralization
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What technology allows artists to augment their work?
Blockchain
Artificial intelligence
Augmented reality
Virtual reality
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