Virtual Reality in Training and Its Applications

Virtual Reality in Training and Its Applications

Assessment

Interactive Video

Education, Instructional Technology, Professional Development, Business

9th - 12th Grade

Hard

Created by

Liam Anderson

FREE Resource

The video explores the evolution and application of virtual reality (VR) in various fields. It begins with the history of VR, highlighting Edwin Link's flight simulator. The focus then shifts to VR's role in sports training, particularly in football, where it helps athletes improve decision-making skills. The video also discusses VR's implementation in workplace training at Walmart, enhancing employee readiness for high-pressure situations. Additionally, it covers the use of VR for data tracking and analytics, providing insights into performance. Finally, VR's application in interview training within the NFL is examined, showcasing its potential to improve interpersonal skills.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary reason Edwin Link developed the flight simulator?

To enhance the visual experience of flying

To reduce the cost of pilot training

To provide a safe environment for learning

To make flying more affordable

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main focus of Derek Belch's master's thesis project?

Creating VR for medical training

Designing VR for educational purposes

Training athletes using VR

Developing VR for gaming

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which company did Derek Belch found after graduating from Stanford?

VR Sports

Athlete VR

STRIVR

Virtual Training Inc.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Walmart use VR in their training academies?

To improve employee communication skills

To teach employees about product placement

To train employees for holiday rushes

To simulate customer service scenarios

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of Walmart's VR training experiment?

VR training was too costly to implement

VR training was less effective than traditional methods

VR training showed no significant difference

VR training was found to be effective and enjoyable

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the most valuable aspects of VR from an organizational standpoint?

The cost-effectiveness of VR

The ability to track body movements

The immersive visual experience

The entertainment value of VR

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does VR help in assessing player performance in sports?

By enhancing physical fitness

By providing real-time feedback during games

By analyzing nonverbal behavior during training

By simulating game scenarios

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