
Interactive Learning with Scratch

Interactive Video
•
Computers, Education, Instructional Technology
•
6th - 12th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What inspired the speaker to explore the Scratch website for Mother's Day projects?
He was curious about the number of projects shared.
He was looking for new software to develop.
He wanted to compare Scratch with other platforms.
He wanted to find a gift for his mom.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker mean by becoming 'fluent' with new technologies?
Being able to fix technical issues.
Being able to browse and chat online.
Being able to use social media effectively.
Being able to create and express ideas with technology.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why does the speaker question the term 'digital natives'?
He feels it only applies to certain age groups.
He thinks the term is outdated.
He believes young people are not truly fluent with technology.
He believes it emphasizes the wrong skills.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of initiatives like Codecademy and CoderDojo?
To teach advanced programming languages.
To provide free software tools.
To promote online gaming.
To help young people learn to code.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Scratch simplify the coding process?
By offering video tutorials.
By providing pre-written code.
By using a text-based interface.
By allowing users to snap blocks together.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What unique feature does Scratch offer for project sharing?
Users can sell their projects online.
Projects can be shared with the public.
Users can only share with friends.
Projects are automatically shared on social media.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can Scratch be used to interact with the physical world?
By integrating with social media platforms.
By connecting to physical devices like sensors.
By using virtual reality headsets.
By using augmented reality apps.
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