

Understanding Feedback Loops in Game Design
Interactive Video
•
Fun, Design, Education
•
9th - 12th Grade
•
Practice Problem
•
Hard
Olivia Brooks
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of the game Pyre?
Turn-based battles
Basketball-style competitions
Puzzle-solving
Racing challenges
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game is used as an example of positive feedback loops?
Mario Kart
Tekken
Call of Duty
Splatoon
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In chess, losing a piece can lead to what kind of feedback loop?
No feedback loop
Neutral feedback loop
Negative feedback loop
Positive feedback loop
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of negative feedback loops in Mario Kart?
Players at the back get weaker items
Players at the back get no items
Players in the lead get powerful items
Players in the lead get weaker items
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are feedback loops important in multiplayer games?
They ensure balance and fairness
They reduce player engagement
They make games easier
They increase game length
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What problem does XCOM face due to its feedback loop?
Players have unlimited retries
Players can easily win every mission
Players receive too many rewards
Players face a snowball problem
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Pyre handle the issue of overpowered troops?
By allowing permadeath
By reducing experience points
By using a liberation system
By increasing enemy difficulty
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