The Rise of E-Sports - Descriptive Text

The Rise of E-Sports - Descriptive Text

Assessment

Passage

English

12th Grade

Easy

Created by

Hermanelly Ramadhani

Used 5+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main idea of the text?

E-sports is just a hobby for teenagers.

E-sports is a complex industry with a structure similar to traditional sports, facing both opportunities and challenges.

The only career in e-sports is being a professional player

Traditional sports are more popular than e-sports

The International Olympic Committee has fully accepted e-sports

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Based on the text, which of the following are characteristics of the professional e-sports industry?

Players train without any specific schedule.

Tournaments offer small, insignificant prizes

Events are often sponsored by major corporations

E-sports has created various career opportunities beyond playing

E-sports is only popular in a few specific countries

3.

CLASSIFICATION QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) True

,

(b) False

E-sports events are only watched online

E-sports has a significant economic impact

The life of a professional e-sports player is free from health risks

4.

MATCH QUESTION

1 min • 1 pt

Match the following

The number of viewers watching a broadcast

Viewership

Commentators who provide live analysis

Burnout

The ability to keep viewers coming back

Retention

The level of interaction from the audience

Casters

The state of mental and physical exhaustion

Engagement

5.

CLASSIFICATION QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) Positive Impacts

,

(b) Challenges

Potential health issues for players

Creation of new career paths

Large corporate sponsorships

Debate on its recognition as a sport