TVA 210 Unit 3

TVA 210 Unit 3

University

15 Qs

quiz-placeholder

Similar activities

Advanced Pedagogy and ICT in Education - II

Advanced Pedagogy and ICT in Education - II

University

10 Qs

JOLLY QUIZ on FALECT

JOLLY QUIZ on FALECT

University

10 Qs

PjBL Quantum dan Deep Learning

PjBL Quantum dan Deep Learning

University

20 Qs

quiz webinar

quiz webinar

University

15 Qs

Soal Quiz model dan metode pembelajaran

Soal Quiz model dan metode pembelajaran

University

20 Qs

CHALLENGES OF MULTIGRADE TEACHING

CHALLENGES OF MULTIGRADE TEACHING

University

10 Qs

B.Ed First Year (Unit II)

B.Ed First Year (Unit II)

University

10 Qs

Post Test Modul 2

Post Test Modul 2

University

10 Qs

TVA 210 Unit 3

TVA 210 Unit 3

Assessment

Quiz

Education

University

Easy

Created by

Bernadette Teruel

Used 2+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which of the following best describes Digital Game-Based Learning (DGBL)?

  1. a. Playing video games for entertainment only

b. Using game elements to enhance learning and engagement

c. Avoiding traditional classroom instruction

d. Playing games after lessons as a reward

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. What does OER stand for in education?

  1. a. Online Electronic Resources

  1. b. Open Educational Resources

  1. c. Organized Education References

  1. d. Official Educational Regulations

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which type of learning combines face-to-face instruction with online activities?

  1. a. Distance learning

  1. b. Hybrid learning

  1. c. Traditional learning

  1. d. Open learning

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A digital library primarily provides:

a. Printed books and magazines

b. Online access to electronic books, journals, and research

c. Only teacher-made handouts

d. Audio recordings without texts

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which multimedia element helps in presenting visual concepts effectively?

  1. a. Text

  1. b. Graphics and images

  1. c. Audio

  1. d. Animations only

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Why is digital game-based learning effective for many students?

  1. a. It avoids competition and teamwork

  1. b. It increases motivation through fun and interactivity

  1. c. It eliminates the need for studying

  1. d. It limits critical thinking

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Open Educational Resources are important because they:

  1. a. Are expensive and exclusive

  1. b. Can be freely used, adapted, and shared by teachers and students

  1. c. Require strict copyright restrictions

  1. d. Are only available offline

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?