Gamification and Game Based Learning  in Education

Gamification and Game Based Learning in Education

9th - 12th Grade

10 Qs

quiz-placeholder

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Gamification and Game Based Learning  in Education

Gamification and Game Based Learning in Education

Assessment

Passage

Instructional Technology

9th - 12th Grade

Hard

Created by

Ashanie Gordon

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Teachers like Ms. Johnson are bringing excitement into the classroom by incorporating gamification and game-based learning in their daily lessons. Can you help Evelyn, Zoe, and Aria identify the primary goal of gamification in education?

  1. To replace traditional teaching methods with video games.

  1. To make learning more engaging and motivating.

To assess students' gaming skills.

  1. To reduce the amount of homework students receive.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Imagine you're in a vibrant classroom filled with energy and excitement! The following scenarios are used to describe gamification in education. Which one do you think best captures the essence of gamification being used in a classroom?

 

Nora and Ethan are playing a video game to learn about Religious Education.

  1. Priya and her friends are designing their own board games.

A teacher rewards Ethan and Priya with points and badges for completing assignments!

 A school is hosting an epic video game tournament for all students.

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

  1. In a thrilling gamified learning adventure, what design element helps Evelyn, Hannah, and Mia track their epic progress?

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

 

  1. Which of the following is an example of how to implement gamification to increase student collaboration?

  1. Only awarding points to individual performance.

  1.  Ranking students from highest to lowest.

Making the learning environment competitive.

  1. Creating group challenges and collaborative projects.

5.

FILL IN THE BLANK QUESTION

1 min • 1 pt

  1. What type of motivation refers to performing an action for the satisfaction derived from the activity itself?

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

  1. What is the best way to incorporate feedback into a gamified learning environment?

7.

FILL IN THE BLANK QUESTION

1 min • 1 pt

What does the acronym GBL stand for?

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